zmk-corne/config/corne.keymap
2024-12-13 15:06:05 -05:00

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#define ZMK_POINTING_DEFAULT_MOVE_VAL 1500 // default: 600
#define ZMK_POINTING_DEFAULT_SCRL_VAL 20 // default: 10
#include <dt-bindings/zmk/pointing.h>
#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/mouse.h>
#include <dt-bindings/zmk/outputs.h>
#include <dt-bindings/zmk/rgb.h>
&led_strip {
chain-length = <27>;
};
/ {
combos {
compatible = "zmk,combos";
esc {
bindings = <&kp ESC>;
key-positions = <27 28>;
};
cw {
bindings = <&caps_word>;
key-positions = <15 20>;
};
func {
bindings = <&mo 5>;
key-positions = <36 41>;
};
media {
bindings = <&mo 3>;
key-positions = <37 40>;
};
game {
bindings = <&to 8>;
key-positions = <29 30>;
layers = <0>;
};
base {
bindings = <&to 0>;
key-positions = <29 30>;
layers = <8>;
};
};
behaviors {
paren: paren {
compatible = "zmk,behavior-tap-dance";
label = "PAREN";
#binding-cells = <0>;
bindings = <&kp LEFT_PARENTHESIS>, <&kp RIGHT_PARENTHESIS>;
};
brace: brace {
compatible = "zmk,behavior-tap-dance";
label = "BRACE";
#binding-cells = <0>;
bindings = <&kp LEFT_BRACE>, <&kp RIGHT_BRACE>;
};
bracket: bracket {
compatible = "zmk,behavior-tap-dance";
label = "BRACKET";
#binding-cells = <0>;
bindings = <&kp LEFT_BRACKET>, <&kp RIGHT_BRACKET>;
};
caps_word: caps_word {
compatible = "zmk,behavior-caps-word";
label = "CAPS_WORD";
#binding-cells = <0>;
continue-list = <UNDERSCORE>;
};
};
keymap {
compatible = "zmk,keymap";
base {
bindings = <
&none &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &none
&none &mt LEFT_GUI A &mt LEFT_ALT S &mt LSHFT D &mt LCTRL F &kp G &kp H &mt RCTRL J &mt RSHFT K &mt RIGHT_ALT L &mt RIGHT_GUI SEMICOLON &none
&none &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp PERIOD &kp SLASH &none
&lt 1 ENTER &lt 7 TAB &mo 2 &kp LEFT_SHIFT &lt 6 BACKSPACE &lt 4 SPACE
>;
};
nav {
bindings = <
&none &bootloader &sys_reset &none &none &none &kp DELETE &kp LS(LC(V)) &kp LS(LC(C)) &kp LC(LS(X)) &kp LC(LS(Z)) &none
&none &kp LEFT_GUI &kp LEFT_ALT &kp LSHFT &kp LCTRL &none &kp LEFT_ARROW &kp DOWN &kp UP &kp RIGHT &kp CLCK &none
&none &out OUT_TOG &none &bt BT_PRV &bt BT_NXT &none &kp HOME &kp PG_DN &kp PG_UP &kp END &kp INS &none
&trans &trans &trans &trans &trans &trans
>;
};
mouse {
bindings = <
&none &none &none &none &none &none &none &kp LS(INS) &kp LC(INS) &kp LS(DEL) &kp LC(Z) &none
&none &kp LEFT_GUI &kp LEFT_ALT &kp LSHFT &kp LCTRL &none &mmv MOVE_LEFT &mmv MOVE_DOWN &mmv MOVE_UP &mmv MOVE_RIGHT &none &none
&none &none &none &none &none &none &msc MOVE_LEFT &msc MOVE_DOWN &msc MOVE_UP &msc MOVE_RIGHT &none &none
&trans &trans &trans &mkp MCLK &mkp RCLK &mkp LCLK
>;
};
media {
bindings = <
&none &none &none &none &none &none &rgb_ug RGB_TOG &rgb_ug RGB_EFF &rgb_ug RGB_BRD &rgb_ug RGB_BRI &none &none
&none &kp LEFT_GUI &kp LEFT_ALT &kp LSHFT &kp LCTRL &none &rgb_ug RGB_COLOR_HSB(149,99,55) &kp C_VOLUME_DOWN &kp C_VOLUME_UP &kp K_MUTE &none &none
&none &none &none &none &none &none &rgb_ug RGB_COLOR_HSB(190,100,50) &kp K_PREV &kp K_PLAY_PAUSE &kp K_NEXT &none &none
&trans &trans &trans &trans &trans &trans
>;
};
num {
bindings = <
&none &none &kp N7 &kp N8 &kp N9 &kp PLUS &none &none &none &sys_reset &bootloader &none
&none &none &kp N5 &kp N6 &kp N7 &kp MINUS &none &kp RCTRL &kp RSHFT &kp RIGHT_ALT &kp RIGHT_GUI &none
&none &kp N0 &kp N1 &kp N2 &kp N3 &kp DOT &none &none &none &none &none &none
&trans &trans &trans &trans &trans &trans
>;
};
fn {
bindings = <
&none &kp F12 &kp F7 &kp F8 &kp F9 &kp PRINTSCREEN &none &none &none &none &none &none
&none &kp F11 &kp F4 &kp F5 &kp F6 &none &none &kp RCTRL &kp RSHFT &kp RIGHT_ALT &kp RIGHT_GUI &none
&none &kp F10 &kp F1 &kp F2 &kp F3 &none &none &none &none &none &none &none
&trans &trans &trans &trans &trans &trans
>;
};
sym_left {
bindings = <
&none &kp GRAVE &kp TILDE &kp HASH &kp LS(AMPS) &kp LS(PIPE) &none &none &none &none &none &none
&none &kp LS(EXCL) &kp LS(UNDER) &kp LS(COLON) &kp EQUAL &kp LS(DLLR) &none &kp RCTRL &kp RSHFT &kp RIGHT_ALT &kp RIGHT_GUI &none
&none &kp LS(CARET) &kp LS(QMARK) &kp LS(STAR) &kp LS(PLUS) &kp BSLH &none &none &none &none &none &none
&trans &trans &trans &trans &trans &trans
>;
};
sym_right {
bindings = <
&none &none &none &none &none &none &kp LS(PRCNT) &paren &brace &bracket &kp COMMA &none
&none &kp LGUI &kp LALT &kp LSHFT &kp LCTRL &none &kp LS(AT) &kp SEMI &kp LS(LT) &kp MINUS &kp LS(GT) &none
&none &none &none &none &none &none &kp SQT &kp LS(DQT) &kp LS(TILDE) &kp FSLH &kp DOT &none
&trans &trans &trans &trans &trans &trans
>;
};
game {
bindings = <
&trans &kp Q &kp W &kp E &kp R &kp T &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &trans
&trans &kp A &kp S &kp D &kp F &kp G &kp LEFT &kp DOWN &kp UP &kp RIGHT &none &trans
&trans &kp Z &kp X &kp C &kp V &kp B &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &trans
&kp TAB &kp SPACE &kp LEFT_SHIFT &trans &trans &trans
>;
};
};
};